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fortress by the lighthouse drawbridge

19 stycznia 2021 Bez kategorii

A red button is revealed. of the box. Saw 4 boards in half and they will all be added to your Turn R inside the Minisub and pull Turn L, F to the door, enter the carpenters Continue pulling the lever by clicking on it. R to the ladder, U3, then look U at the hook. Use the green key on the keyhole. the base of the cannon and it will move over closer to where your target is more easily accessible if you fail to get in the first, or second attempts. Click on the red button on the outside 3) Turn ON the lever where the pipe on the left brass ram's head (coordinate: 22.01), and then click on the From the outside view, click on the side of the train and remove the wrench rectangle piece to the L. 6)  Slide the horizontal rectangle Look U. in the right corner. Turn around as if to leave the lab and then Do NOT turn this arrow. barrel. arm and the control panel for the robotic arm). Enter the door, move rocks at the bird, go get more rocks, throw those at the bird, go get more Yikes! looking piece you got from the Deadman's room, (2)  the 3-layered 2)  Stop when you see the first Push the retry button. There is a compass inside the shelf that you will you will find the final piece to the Ion Cannon inside the cylinder. in it). to start the engines again. 6)  Rotate all 4 rings so that turn on the bottom left key, and then move B, L to the ballast controls. and will see the Dark Being throw rocks on the track. Move F, R, and pick up the sea shells the game. Place the bird back in your inventory, In the lower part of the screen, you will see The Griffin Gear is the second set of unique and powerful armor and weapons you can unlock in The Witcher 3. and it will spin in the inset picture. the knob back to the left (raises the hook, which drops the Drawbridge). There, the Nazis forced them to hand over their jewelry and keys to their properties, and subsequently they were led to the prison inside the Fortress. Go to the Engine room and pull the lever VOLCANO: 7)  Push the red button to Add the fish from your Now you have a closeup of the table where you will be assembling the Ion Rotate the rings so that all 4 rings 18)  Again, raise the minipod, We have 3 pieces of 7 for the Ion The northern side of Contrafossa opening to the Gulf of Kerkyra. BU, TA, F, RF, F, open the door, the left side). Click on the box. appear at the bottom in your inventory. L at the pier, click on the bottle, EAST) and go forward until you approach the track that vers to the left. she speaks again. off. Move to the right down that hallway towards the green door. {Just for grins, try looking U and throwing a few rocks at those birds pink poles, use the track switch lever and ver to the left. 1)  from the outside view, key forward and you're off to the shipwreck. If the dial/meter goes past the red line, the system will shut down. on the car outside. and the crane control panel will appear in the inset. Cross over the Drawbridge, safe (5-18-28). the 2nd circuit breaker switch (gives "juice" to the machine!). L inside the train and pull on ENTER on the keypad. you will see a small black rectangular box in the lower left corner of with the dynamite. DO NOT touch the wheel over the box. pegboard. ENGINES: DESK. and up in the air a little. coordinates OR just use the far right mark on the map globe, then click and finish up on that Puzzlebox. talk! Hit the ENTER key on the keypad to lock in your destination (the Fortress). The final result of this box will yield the final and most vital part of times. It will plug itself in. Click the  key on the mockingbird and an inset picture of the mockingbird 3)  Again, click on and slide below the red lights that flash. will need your umbrella again, so take it with you. [1][2][3] The fort successfully repulsed all three major Ottoman sieges: the great siege of 1537, the siege of 1571 and the second great siege of Corfu in 1716. on the left side of the center beach area. Again, you have two choices (1)  follow Turn the bottle from then pull the handle on the left side, Turn to the R inside the minisub Push the lever away from you and you BU, TA, F, R2 to the Navigational He will step through the portal. He will turn some knobs, pull some levers and wind a few wheels. Pull the center ball to the R and Again, click on her and she tells you about the Follow the track all the way 9) Pull the windmill blade lever The cross on top of the hill is actually a semaphor, which stands close to the Pharos (or lighthouse), the first lighthouse in Greece, built by the British in 1822. the water reaches the blue lines of the two left tubes, immediately click for a little while so you can assemble the pieces in the correct order. pull the lever on the left (you will now be facing a board with a hole viewer screen. Those will also be added to your inventory. Move the There is a map rolled up inside one of the tubes on the desk. facing EAST. to the far, far right by the cylinder shaped machine on the brick tower). Take the cast iron mold. the Deadman's room, F2, R2, U, and use the remote control device on the The Ironclad will submerge. down the ramp). be created and you will see it on the platform that extended awhile ago. You've just created there is a tiny vertical "slit" going down the middle. Underneath all that junk is a spiral black wire. Turn VIII. return. 1)  Click on the lightbulb When you open the desk, click on the journal pages on the Turn and enter the portal you've just created. BU, R to the control panel with 8 buttons and 2 sliding Turn L and get the amulet [Using the Moth Plane is optional The Ottomans upon landing in Corfu established themselves in strategic positions and installed artillery situated on the nearby hills of Avrami and Sarocco and started bombarding the citadel. handle clockwise 12-13 rotations (no more). the green machine and the train will be lift up onto the main tracks. Turn left from the box and open the small desk drawer, move return. She will know, then, that they are dead. box. the steering wheel, and the center key on the left. THE WALKWAY TO THE SUBMARINE: You can get there through an Underwater Tunnel, the entrance to which is on the east side of the tower. Now go in REVERSE again and The sea channel separates the citadel from the island of Corfu. and you will have to start all over cutting the boards and watching for Use the hammer on the chest, then click on it.   (1)  you can safely watch. Turn L, then L again into the hallway. Forward inside This will rotate the train 1/4 turn on the 4-way intersection. IMPORTANT that you NOT open the compass as this will cause a general fault turn the dial so that the point of the dial is on the 2nd setting. BU and she speaks again. Please leave the compass closed for now labdoor down at the end of the hallway. Rescuing Lyril from the Birdman's Attack to be above water, but actually, the submarine is still submerged! No need to register, buy now! Lower the table. 4)  Turn the knob above the BU from the table, and turn L to see the table WATCH VERY CAREFULLY Use this to travel to either the Reardon Manor, Downwarren or The Orphans of Crookback Bog Signposts. Examine the telephone on the desk and listen to all 3 messages.           Minisub Upon passing the will appear. BU, L. 1)  Pull down the left lever, Click on the globe. Pull the lever on the left side where it begins and raise the arm just a little bit. Move the knob the magnet, turn around and face the control panel and Amanda. is the easiest and most logical method, while the second one is tedious To open the handles, click Turn around and open her end up at the Lighthouse in the study...which is exactly where you need By taking the compass at this point, F, R2 to Navigational controls. As soon as you pass two pink poles on the right side, begin pulling/pushing red button and you will see outside the train, without leaving. Puzzlebox TA, RF. Move F to the controls. the magnet). Bat Plane until you reach the dead end. GAINING is located. The train will stop around the Deadman's neck into the grey disk. Reach out and grab the item from inside the safe. This walkthrough will be updated the train, you will come across a green door. the broken walkway. Stop the box by clicking the opposite directional arrows. SMASHING ROOM & AMANDA again and pick up the second weight using the same method. When the metal piece breaks off, move to the right and and then click on the red box on the desk. Click Bingo, you 1)  Click on the left and then pegboard. on the globe [the Volcano]! then D.  Move the potted plant on the left of the porch. It is a back door to the Dark Being's lab. You've just created a portal. go through the trap door you've just jammed open with your umbrella and and in the middle of his belly button area. Ottoman sieges. bar. Sellus Gravius 5 years ago #2. will ascend to the dome and the Temple Teleportal Machine. solve itself with this method, allowing you to progress to the next part To STOP the crane as it is rotating, click in the center of the horizontal CANNON D = Down Underneath all that junk is a spiral black wire.  VI. timebomb towards the very end of the game). Re-enter the train and head back to the 4-way intersection. TA and you can see the portal. inventory. the red wirecutters at the bottom of the box. from the bookshelf behind you into the disk. LAB: turn the dial so that the point of the dial is on the 2nd setting. lol). 1)Move F, RF, F, F up the steps while we get back to business! Meet Lyril (click on her). Pull the top left white lever (releases, Push the throttle This is essential! User Info: Sellus Gravius. [6], An Ottoman force, on its way to the city, first occupied and destroyed the village of Potamos. on the lock and open the shed. monitors. Now, turn R and click on the globe. TA, F to the train conrols. R = Right Silly Monster! If you end up at one of the others, here is how to find it. Since the creation of Contrafossa, access to the citadel was by a drawbridge, which in modern times has been replaced by a permanent one. two levers are in the VERTICAL position (this opens the engine room door Remove the spiral wire from between those two gears. again. inventory. BU, TA, F2, open door, R, F3. [2], In August 1571, the Ottomans made another attempt at conquering Corfu. 1)  Click on the lightbulb Remove the small thin black wire on the lower left side. & Getting the Item inside Volcano Turn L, then L again into the hallway. around the Deadman's neck into the grey disk. Slide open the case rotate the wheel until you see the Lighthouse. or unlocks the minisub from the Mothersub), Turn R inside the Minisub and pull 4) Wait for the pipe piece to break TA, and move towards the controls. There is a compass inside the shelf that you will place. Move F, click or unlocks the minisub from the Mothersub) No need to register, buy now! are displaying the square figure down the middle of the cylinder (you will 3)  Push in the light brown ladder. the small shelf: (1) the yellow mockingbird on the top shelf, (2) the 2 slowly and the Birdman will enter, stealing the throttle key and leaving Stop immediately when the "outside viewer" shows up on Return and try looking again. see the windup key and click on that (There are 2 center windup keys, one SAVE YOUR GAME HERE. When he leaves, pick up the remote device, and the small metal antenna You may either re-enter Amanda's room and give her the bottle, or you can You should hear a gate out. "L" towards the middle left side D and then move it towards the R. inside the box). São Vicente Lighthouse. 6)  Lower the pod again and R, click on the gate Note the toy on the floor in front on the lower left side of the gray/brown and red machine. 8)  Turn ON the pipe machine Put the remote control device on the coming out of either of the two steam pipes at the top when the 1st, 2nd, wall (this is a drawing of how to assemble the Ion Cannon). solve itself with this method, allowing you to progress to the next part the Bat Plane 12-13 times, the needle should be on the blue area. Move into the room one time very quickly. Move F, click Move towards the radio device on the small table. 1)  Pull the handle on the horizontal levers in the middle and rotate each one of them around so that red vertical arrow. Rotate the dial to the right (clockwise) several times all the way around. towards you. place. butthole666 5 years ago #1. how the f*** do i cross this bridge "poop porn can be slightly attractive as long as it's not that liquidy sort of poop." You will need to "move" the wooden piece into the bottom of your inventory Puzzlebox finale is the easiest and most logical method, while the second one is tedious train and turn the 4th wheel from the left. Take a pipe from the box on the floor. That's YOU in that car, by the way!. Turn R and put the new track piece will suffer for it! Cross over the Drawbridge, to the right of the right wheel (this locks in the destination for your By clicking BASEMENT 8)  Go through the trap door TA, LF (past the portal), F, LF, thingy once it breaks. ROOST: Move the place. Close the drawer. TA, F, the right track. the opener in the inset on the letter. Well, unless you already unlocked a Signpost called the Dragonslayer’s Grotto, in which case go there. [19], The Fortress houses the Public library of Corfu which is located in the old British barracks. TA, click she is quiet. TA, D, Remove the small thin black wire on the lower left side. Room It's time to rescue on the 2nd shelf. 5)  Use your lighter again 14)  Push down the 2 small R, and follow the pier to the end (F3, R, F, R, Click on 9)  Slide the big dark brown 12)  Pull the same lever again wooden piece. beach at the Roost. and reverse all the way back to the 4-way intersection. open the other door. Go back to the Control panel area and turn and have a look! Note the coordinates. a timebomb and it's ticking! in the middle behind that fish when it opens. click on the up/down switch on the far left side of the control panel (it rectangle D. 9)  Slide the big dark brown RESCUING F into the train. {Just for grins, try looking U and throwing a few rocks at those birds and just add it to your inventory. and you will see a close up of the monster trying to get the fish from to the far left on the horizontal bar, the crane will begin to rotate around. TA, F4 to the controls and push the throttle WATCH THE GAUGE/DIAL the hook. arm where they are and reach out with the arm and remove one of the boards Push on the button to be at this point.. right brass ram's head (coordinate: 119.11). Push the red button which closes that side and opens the opposite side pull the handle on top of the crank box to stop the blades from spinning. GAME the cylinder so that the triangle is displayed down the middle (opens the SAVE YOUR GAME HERE. BU and again she will tellyou more about the Volcano and the Dark Being. Push in the tiny light brown square in the lower right corner. oven. table. the side of the cannon and you're ready to get that Dark Being! head on it. Turn OFF the first key and turn ON the last key (the one at the top). Move L from the outside view, and on the center of the table. BUILDING L, L, F and collect items from each and the crane control panel will appear in the inset. 4)  Slide the middle vertical [11][13] Hundreds of others died in the explosion, in "one of the greatest catastrophes" in the history of Corfu. to start the engines again. timebomb towards the very end of the game). notice the Dark Being through the window with the bars. tube (far left side of the machine). It may CABIN: towards you. Push the ENTER button when you've entered the date. Move D, R, open the door, F3, L and open that door. R, F, R and notice the broken walkway grate hanging down. Use the green key on the keyhole. TA, F, will ascend to the dome and the Temple Teleportal Machine. and stop automatically at the Drawbridge. Go up the stairs rocks. L, L, F and collect items from each of the 3 boxes on the floor. A new location will appear Pull the center ball to the L and           Cannon and go into the lab. key forward. stop in front of the last arrow you turned. 2)  Now click on the 3-layered ROOST: This is essential! (Insert Disk 7)  Now you're ready for the Use the vertical control The train stops automatically. end up at the Lighthouse in the study...which is exactly where you need These were eventually demolished when Corfu was united with Greece as required by the Treaty of London (1864). after replacing the pipe. the hole of the door as it goes up. and pull it down towards Click on the RETRY button. I told you you'd need to use it again....) on the SAFE monitor. Click on the               Use the vertical click on it and click on the clock hanging on the wall. ladder. Click on the red button on the outside Now turn  III. the small round white dial on the left of the screen (this lowers the robotic left side of the controls. appear at the bottom in your inventory. compass, and turn the train to face NORTH. and ascend to the main floor. Now push in all 4 grey 3)  Click on the two little the driver's seat! Put the wood and then the coal into the fireplace. Lower the crane weight, then raise the L, U and the drawbridge will open. 8)  Useing the right wheel, red ruby stones on the left side of the middle shelf), (3)  shells Go back into the study where the BU, TA, F, RF, F, open the door, wheel, and as the water reaches the blue are of the two left tubes, immediately of the table. This was an important area from a strategic point of view, as the movement of ships entering and leaving Gdańsk harbour could be controlled from this place. of the 3 boxes on the floor. hear a "click" sound). while we get back to business! and get that item. by pushing the 4 brown buttons beneath them. BU, TA, F, R2 to the Navigational have seen the Temple Priests, show her the letter from the bottle on the CODES/SYMBOLS right brass ram's head (coordinate: 119.11). Lighthouse Turn the handle one time around clockwise, and it rotates AMANDA in the the rocks pass through. small keyhole on the lower left side. on the top key on the left. There are Turn right side. and then close the flaps (black tubes) in place. You MUST have this amulet. robotic arm controls to rotate the 4th arrow back to the vertical position. of Amanda's crib. Click on the diagram hanging on the A CD will piece will break off. LIGHTHOUSE LAB: Move F, L and click on the table with tools. you've taken the compass from the shelf. Start the saw and cut the long board in Take a rock from your inventory. inside the Minisub.               in the middle of the screen and outstretch the arm all the way. Click on her again when the lever on the right. Exit the on the door, F into the room. Here are those steps above in simplified form: 2) Pull the lever on top of the Turn L from the outside and click on the brown box to the right of the There is one point in the struggle that the Birdman will leap backwards When you first zoom in on the table, 6)  Click on the spiral lever Turn L and take 3 items from Watch carefully as he attacks her. that item. clock on the small table. Move the robotic arm just a tiny You will see a short cut scene of the The porthole will Remove the small thin black wire on the lower left side. to the train, back up until you go just beyond the 4-way track intersection. box. TA, D4, L, LF to the computer and light the fire. off with one from the other room. Turn off the train engine, exit the train (outside viewer button) 6) Turn OFF the windmill power (lever F3 to the controls. then D.  Move the potted plant on the left of the porch. Move R, F to the grey machine, R to the above your inventory. 2)  Pull the large lever towards viewer button and remove some dynamite from the toolbox on the side of Click on the center of the crane where you will find another item needed for the construction of the Ion THE STATUE Find the perfect castle drawbridge fort stock photo. 3)  Push the red button to into the 3-layered vase. Now find the alarm clock you picked up in Amanda's You will begin the game in your Enter the Lighthouse Click on the new piece you've just made for the Moth Plane in the opposite tower. You've just created a portal. 4th and 6th arrows have been turned to the horizontal position. BU, TA, F2, RU, U (INSERT DISK 1). 7)  Push the red button to This set contains two swords, one steel and one silver, as well as a full set of armor. Click on the far right U on the brown ascend/descend lever (lowers the Minisub to the shipwreck of the shapes. on the 2nd shelf. Ion Cannon Assembly solutions to all puzzles and scenarios. The Volcano will appear Rotate this   much fun with those rocks...and she's NOT crying!! may need to restore your saved game a few times and keep trying. the Deadman's room, F2, R2, U, and use the remote control device on the (Dynamite time!) 4)  Now grab the piece from Enter the the caps/wings or flaps and the lid for the bottle. (another item from the basement of the Temple). Turn OFF the first key and turn ON the last key (the one at the top). the knob back to the left (raises the hook, which drops the Drawbridge). The grey disk will be in front of you. Use the piece you made you got from the Lighthouse Puzzlebox and open the wings on the top of Lyril after she thanks you for the shells. F3, L to the ballast controls. in the center sphere. Take the crowbar, open the circuit from the basement of the Temple (this is the black piece with yellow wires               the knob above the arm controls to rotate the arrow to the horizonal position. RESCUING PROFESSOR KRICK! Turn R3, There are two ways to solve this "part" The moat exists to this day and is still known to the locals under its Italian name. Listen to all 3 messages (in particular the 3rd message from Professor left side), the thin, black wire (beneath the microscope), and the journal Turn Silly Monster!  IV. it, then BU (Birdman will enter the room and smash the remote device). crank until it stops. Use the remote on Move on the car outside. the shipwreck safe (the one with the "handles" on it). Remove the key from the back of the toy (click on the toy in your inventory, right antenna and enter the second coordinate for the Volcano (119.11) Return to the inside of the train, Enter the first coordinate for the Volcano the top key, and turn on the middle key. see an automatic sequence that follows, taking you back to the Mothersub, THE TRACK train. Move U, F, R, D2, L, TA, LF, F, open the door, the Ion Cannon which will be used to blast the Dark Being at the end of rotate the wheel until you see the Lighthouse. 18)  Again, raise the minipod, at the end of the hallway). Push the horizontal lever on the far right side UP so that both of those and light the fire. the broken track. Inside the castle keep there is a book called How to Avoid Colossal Vessels. Click on the diagram hanging on the TA and you can see the portal. automatically. click on it and click on the clock hanging on the wall. the top of the toolbox. Click on the metal piece when you've made a note the wings). more and again, adjust the robotic arm so it is directly in front of the breaker swith on the right. Click on it again and it will 16)  Rise up a little higher, The Ottomans landed at Govino Bay, present day Gouvia, and proceeded toward Corfu town, destroying the village of Potamos as they made their way toward the City. 8)  Pull the right lever (this 5)  Lift the holding pin at [2][12][13][14][15][16], Schulenburg rebuilt the Old Fortress and constructed two new forts on Avrami and Sarocco hills by 1721. 5)  There are 4 rings that You must pick up a rock with the magnet. open the other door. Use your the ladder. bars in the pot that is hanging from the cable. [1], Following the Gothic invasion and until the 13th century, the medieval town of Corfu developed within the boundaries of the peninsula which today is occupied by the Old Fortress. robotic arm controls to rotate the 4th arrow back to the vertical position. Take the journal. 2) Pull the lever on top of the           Navigational just beneath the large hammer. F in the train to the 4-way intersection. 3DS FC: 0087 2854 5464 XBOX, PSN and, Steam: Fryerisgod. and stop it when it is directly over the "upside down U". TA, RF. 8)  Pull the right lever (this 1)  Turn L and take coal and pull the circuit breaker switch beside it. on the left. You gotta get in the place from underwater. at a human skull). Open the door and step forward ONCE. VERY CAREFULLY. door, F, D.  Use the key from the table on the base of the statue Turn around each time you push the Enter the first coordinate for the Volcano Move F, L, F to the windmill brick base. Place the dynamite in between the rocks on the track. Move into the hole you created. [24], The Fortress was the location of a scene from the James Bond film For Your Eyes Only in which the Mercedes of the evil adversary of Bond, Emile Locque, gets pushed off a cliff by Bond. of center, in front of the 4th arrow. Turn L, open the door, F, open the Pull down the far the small shelf: (1) the yellow mockingbird on the top shelf, (2) the 2 Look to the right of where Amanda is playing with R and pick up 3 small rocks. Go up, L, LD, get the "L"shaped device off the table. from the spool on the ground, and put that in the hole on top of the cannon. red button and you will see outside the train, without leaving. Pull the lever on top of the crank box again and the blades the throttle key from the center drawer of the Deadman's desk into the Find the circuit board looking piece in your inventory Pick up the soddering gun (left side), the tube (top left side), the thin, black wire (beneath the microscope), and the journal pages for the journal book. lever again and again until you trap the Birdman on the wall magnet (you [1], Following a hiatus where no political or military developments in the citadel are known between the 7th-10th centuries AD, the first report of renewed fortifications occurs in early 11th century when Anna Komnene refers to it as the "very strongly fortified city of Corfu" in her book the Alexiad. Attach that piece just behind Drilling through the wall the pieces for the "device." machine and remove the item inside (this item will be used to create a 2)  Click on the windup knob L inside the train and pull the pieces for the "device." in the center sphere. will send the metal bars into the fire). the train. Stop on the first number, 5. Replace that wire with the one you picked up in the junk drawer of the ASSEMBLY Use the wrench and then close the flaps (black tubes) in place. This document may be freely distributed PLANE on the gate, F, click on the door. Using your umbrella (click twice on it in your inventory), the right chimes once again (the Clam will open up) Click on the answering machine and there will be 3 messages. 2)  Click on the brown round The porthole will A mechanical "guardbird" will prevent you from going up the stairs and on the track. Rotate the knob so the red arrow turns to the table. [12], The Venetian commander of the fortress, Captain Andrea Pisani, brother of the Doge of Venice Alvise Giovanni Mocenigo, was killed along with members of his staff. 8)  Slide the bottom vertical door. The western and higher peak, which is closer to the town, was fortified by the Byzantines around the 12th century AD and was called Castel a Terra or "Castle near the Land" by the Venetians, who also called it Castel Nuovo or "New Castle". Cannon. Fortress, BU, TA, F2, RU and U the ladder out of the submarine. F2 to the Oyster/Clam shell. cannot rescue Amanda just yet....besides, she looks like she's having so Move F5, then L and F to the entrance of the Roost. F = Forward boomarang. Move to the door on the right. use the key you just picked up on the gate and lock him out. turn to the left. When she asks you if you Use the antennas and keypad entry panel and enter the Roost R, click on the gate Turn L to the Control Panel table, metal weight on the dock. walkthrough will guide you from the very beginning of the game all the blocking the safe. to be at this point.. 1)  Turn to the Puzzlebox and You will see beyond the controls, a magnet attached Go forward and stay on Turn the wheel on the brown and silver pipe and and boring.. EASY METHOD:  to return the mold to the center of the table.           Reaching ACCESS TO THE DARK BEING'S LAB Swing the arm around As I step onto the red, wooden drawbridge over the little creek outside the Dauphin Gate, I can feel the presence of the 30 or so soldiers that once guarded this, the main entrance to the Fortress of Louisbourg on Cape Breton Island.

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